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AI Insights · Timothy · April 2022

Top 5 io Games on Android in the UK, Q1 2022

Explore the performance of the top 5 io games on the Android platform in the United Kingdom during Q1 2022, including downloads, revenue, and active user trends.

Top 5 io Games on Android in the UK, Q1 2022

In Q1 2022, the United Kingdom saw notable performances from top io games on the Android platform. Here's a closer look at how these games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Agar.io from Miniclip.com experienced fluctuations in weekly downloads, starting from around 3.9K at the end of December, dipping to approximately 1.8K in mid-January, and peaking again at 3.9K in mid-February. Its weekly revenue saw a peak of $541 in the final week of December, with a low of $248 in late January, and a resurgence to $423 by mid-March. Weekly active users showed a pattern of decline early in the quarter, from 13.6K at the end of December to around 9.7K in mid-January, followed by a steady increase, closing the quarter at 11.3K.

Snake Rivals - Fun Snake Game by Supersolid had a relatively stable download rate, averaging around 600 downloads per week, with a slight decline towards the end of the quarter. Weekly revenue was variable, peaking at $479 in late January, but dropping to as low as $150 in mid-March. The game’s active user base started at around 2.6K in early January and saw a gradual decrease to about 1.9K by the end of March.

Little Big Snake from Shockwave LLC showed consistent weekly downloads, averaging around 600 downloads. Revenue had a peak of $361 in mid-February and varied between $175 and $330 for the rest of the period. Active users remained steady, starting the quarter at around 2.8K and maintaining that level, closing Q1 with approximately 2.5K users.

Hole.io, developed by VOODOO, saw significant fluctuations in weekly downloads, starting at 8.4K at the end of December, peaking at 15.6K in late March. Revenue also showed an upward trend, from $156 at the end of December to $444 by the end of March. The game maintained a high number of active users, starting at 65K and peaking at 84.5K towards the end of the quarter.

Ancient Battle by Lion Studios had modest weekly downloads, averaging around 250. Weekly revenue peaked at $235 in late February, with a notable low of $73 in early March. Active users started at around 1.3K in late December and saw a decline to around 956 by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022